Post by Mordokku on Feb 12, 2007 4:01:35 GMT -5
Name: Blades of Azzinoth
Appearance: As in pic, essentially two large warglaives with serrated blades and large circular handguards.
Special power: The blades will slowly ignite the more they are used in combat. It takes ten turns of combat for them to fully ignite and become flaming blades but when they do only powerful fire elementals and demons or angels can survive.
Drawback: Takes time to ignite, can be useless against powerful fire aligned beings.
Casting time (if a magic spell): 10 posts of consecutive fighting before the blades ignite.
Name: Blinding Future
Appearance: A black blindfold with a gold design on the edges.
Special power: Increases the psionic powers of the wielder, allowing them to see into the future in visions and in small snatches during battle. Allows the user to view magical constructs and magic with more clarity.
Drawback: It’s a blindfold. It blinds you. Also can cause you to use your magical energies up after overestimating how much power to put into a psionic attack. Is useless against those who are psychic resistant.
Casting time (if a magic spell): N/A, passive ability.
Name: Bloodring
Appearance: A small ring with a blood red circular ruby in it. Inside the ruby is an image of an orouborous.
Special power: The ring can absorb blood and use it to heal and revitalise its bearer.
Drawback: Takes time to heal and revitalise.
Casting time (if a magic spell): Takes a total of five posts for the ring to truly take affect, upon which point it will give it’s bearer a boost so that they can fight as if they had not been wounded.
Name: Wolffang
Appearance: A small wolf fang tied around Samoht’s neck.
Special power: The wolf fang imbues its owner with the strength of the dead spirits of the pack leaders of the first age, increasing their werewolf powers.
Drawback: Makes it easier to go feral and frenzy.
Casting time (if a magic spell): 1 post to summon and imbue the owner with the spirits.
Appearance: As in pic, essentially two large warglaives with serrated blades and large circular handguards.
Special power: The blades will slowly ignite the more they are used in combat. It takes ten turns of combat for them to fully ignite and become flaming blades but when they do only powerful fire elementals and demons or angels can survive.
Drawback: Takes time to ignite, can be useless against powerful fire aligned beings.
Casting time (if a magic spell): 10 posts of consecutive fighting before the blades ignite.
Name: Blinding Future
Appearance: A black blindfold with a gold design on the edges.
Special power: Increases the psionic powers of the wielder, allowing them to see into the future in visions and in small snatches during battle. Allows the user to view magical constructs and magic with more clarity.
Drawback: It’s a blindfold. It blinds you. Also can cause you to use your magical energies up after overestimating how much power to put into a psionic attack. Is useless against those who are psychic resistant.
Casting time (if a magic spell): N/A, passive ability.
Name: Bloodring
Appearance: A small ring with a blood red circular ruby in it. Inside the ruby is an image of an orouborous.
Special power: The ring can absorb blood and use it to heal and revitalise its bearer.
Drawback: Takes time to heal and revitalise.
Casting time (if a magic spell): Takes a total of five posts for the ring to truly take affect, upon which point it will give it’s bearer a boost so that they can fight as if they had not been wounded.
Name: Wolffang
Appearance: A small wolf fang tied around Samoht’s neck.
Special power: The wolf fang imbues its owner with the strength of the dead spirits of the pack leaders of the first age, increasing their werewolf powers.
Drawback: Makes it easier to go feral and frenzy.
Casting time (if a magic spell): 1 post to summon and imbue the owner with the spirits.