Post by Mordokku on Feb 10, 2007 16:06:09 GMT -5
Name: Fireball
Level: 1
Casting time: 1 post.
Effect: Fires a small fireball at the opponent.
Drawback: Not particularly strong or fast, weak against fire elementals.
Recovery Time (number of posts): N/A
Name: Hadoken
Level: 10 omega
Casting time: Three posts
Effect: Desroys everything in a straight line, followed by enormous, nuke style exposion. Is unblockable. No matter what. Ever.
Drawback: Can be fired only once a day and drains you of all energy.
Recovery Time (number of posts): Five
Name: Hydro
Level: 1
Casting time: 1 post
Effect: Fires a blast of highly compressed water at the opponent, injuring them.
Drawback: Not particularly fast or powerful, weak against water elements
Recovery Time: 1 post
Name: Firestorm
Level: 3
Casting time: 1 post
Effect: The magic user holds their hands before them and summons a circle of flames above their foe which will then rain down on them, dealing large number of hits. The circle of fire also tracks opponents.
Drawback: Weak against fire element, attacks from one angle only
Recovery Time: 1 post
Name: Fireball Z
Level: 5
Casting time: 2 posts, one to charge and one to fire
Effect: The magic user cups both hands and draws fire magic into them before throwing their hands forward and releasing a huge hail of fireballs.
Drawback: Takes time to charge up, weak against fire element.
Recovery Time: 2 posts
Name: Super Nova
Level: 8
Casting time: 5 posts, 4 to charge
Effect: The magic user summons up fire magic and calls it down in the form of a huge blast of flame from the sky.
Drawback: Takes ages to charge, weak against fire element.
Recovery Time: 2 posts
Name: Firewall
Level: 4
Casting time: 1 post
Effect: The magic user summons up a circle of fire around himself that spits flames up to 20m in the air.
Drawback: Any attack from above will bypass the walls and strike the magic user.
Recovery Time: N/A
Name: Meteor
Level: 9
Casting time: 5 posts
Effect: An enormous meteor is summoned from the sky that comes crashing down on the area, incinerating all but the caster. Is nigh unblockable too.
Drawback: Attacks everything in the area, including allies, is weaker against fire elementals.
Recovery Time: 6 posts.
Name: Fire Wave
Level: 7
Casting time: 1 post
Effect: The magic user creates an arcane circle before themselves and then fires an enormous wave of flames from it, reaching 40ft high and going for about 200m.
Drawback: Hard to tell if it hit anything, can be blocked, weaker against fire elementals.
Recovery Time: 2 posts.
Name: Riptide.
Level: 6
Casting time: 1 post
Effect: Discs of water form around the caster and shoot out, scything through the target with unnerving accuracy. Can increase number of water discs with more power.
Drawback: A single hit does little damage, weaker against water elementals.
Recovery Time: 1 post.
Name: Tsunami
Level: 8
Casting time: 3 posts
Effect: The caster draws water elemental magic around him and unleashes it in the form of a giant wall of water. The water then floods the area, slowly draining over a period of 15 posts.
Drawback: Takes time to cast, can put the user at a disadvantage, extremely weak against water elementals (giving them home territory to fight on? The BAD IDEA!!!)
Recovery Time: 2 posts
Name: Waterball
Level: 5
Casting time: 1 post
Effect: The caster encases his foe in a ball of water that will drown them should they attempt to breath while inside it.
Drawback: It can be destroyed by simply slashing or blasting it.
Recovery Time: 1 post
Name: Mist of despair
Level: 4
Casting time: 1 post
Effect: The caster creates a mist that interferes with the vision of their foe and surrounds them, making them easier targets.
Drawback: The caster can’t actually see through the mist
Recovery Time: 1 post
Name: Soothing pool
Level: 6
Casting time: 2 posts, must be maintained and channelled
Effect: The caster creates a pool of water that a being may lie in to heal themselves over time.
Drawback: Takes time to heal in, the caster must channel the spell to keep it from dissipating.
Recovery Time: 1 post
Level: 1
Casting time: 1 post.
Effect: Fires a small fireball at the opponent.
Drawback: Not particularly strong or fast, weak against fire elementals.
Recovery Time (number of posts): N/A
Name: Hadoken
Level: 10 omega
Casting time: Three posts
Effect: Desroys everything in a straight line, followed by enormous, nuke style exposion. Is unblockable. No matter what. Ever.
Drawback: Can be fired only once a day and drains you of all energy.
Recovery Time (number of posts): Five
Name: Hydro
Level: 1
Casting time: 1 post
Effect: Fires a blast of highly compressed water at the opponent, injuring them.
Drawback: Not particularly fast or powerful, weak against water elements
Recovery Time: 1 post
Name: Firestorm
Level: 3
Casting time: 1 post
Effect: The magic user holds their hands before them and summons a circle of flames above their foe which will then rain down on them, dealing large number of hits. The circle of fire also tracks opponents.
Drawback: Weak against fire element, attacks from one angle only
Recovery Time: 1 post
Name: Fireball Z
Level: 5
Casting time: 2 posts, one to charge and one to fire
Effect: The magic user cups both hands and draws fire magic into them before throwing their hands forward and releasing a huge hail of fireballs.
Drawback: Takes time to charge up, weak against fire element.
Recovery Time: 2 posts
Name: Super Nova
Level: 8
Casting time: 5 posts, 4 to charge
Effect: The magic user summons up fire magic and calls it down in the form of a huge blast of flame from the sky.
Drawback: Takes ages to charge, weak against fire element.
Recovery Time: 2 posts
Name: Firewall
Level: 4
Casting time: 1 post
Effect: The magic user summons up a circle of fire around himself that spits flames up to 20m in the air.
Drawback: Any attack from above will bypass the walls and strike the magic user.
Recovery Time: N/A
Name: Meteor
Level: 9
Casting time: 5 posts
Effect: An enormous meteor is summoned from the sky that comes crashing down on the area, incinerating all but the caster. Is nigh unblockable too.
Drawback: Attacks everything in the area, including allies, is weaker against fire elementals.
Recovery Time: 6 posts.
Name: Fire Wave
Level: 7
Casting time: 1 post
Effect: The magic user creates an arcane circle before themselves and then fires an enormous wave of flames from it, reaching 40ft high and going for about 200m.
Drawback: Hard to tell if it hit anything, can be blocked, weaker against fire elementals.
Recovery Time: 2 posts.
Name: Riptide.
Level: 6
Casting time: 1 post
Effect: Discs of water form around the caster and shoot out, scything through the target with unnerving accuracy. Can increase number of water discs with more power.
Drawback: A single hit does little damage, weaker against water elementals.
Recovery Time: 1 post.
Name: Tsunami
Level: 8
Casting time: 3 posts
Effect: The caster draws water elemental magic around him and unleashes it in the form of a giant wall of water. The water then floods the area, slowly draining over a period of 15 posts.
Drawback: Takes time to cast, can put the user at a disadvantage, extremely weak against water elementals (giving them home territory to fight on? The BAD IDEA!!!)
Recovery Time: 2 posts
Name: Waterball
Level: 5
Casting time: 1 post
Effect: The caster encases his foe in a ball of water that will drown them should they attempt to breath while inside it.
Drawback: It can be destroyed by simply slashing or blasting it.
Recovery Time: 1 post
Name: Mist of despair
Level: 4
Casting time: 1 post
Effect: The caster creates a mist that interferes with the vision of their foe and surrounds them, making them easier targets.
Drawback: The caster can’t actually see through the mist
Recovery Time: 1 post
Name: Soothing pool
Level: 6
Casting time: 2 posts, must be maintained and channelled
Effect: The caster creates a pool of water that a being may lie in to heal themselves over time.
Drawback: Takes time to heal in, the caster must channel the spell to keep it from dissipating.
Recovery Time: 1 post